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    Home»Monetization»Bungie Reveals What’s Wrong With Cooldowns And Damage In ‘Destiny 2’
    Monetization

    Bungie Reveals What’s Wrong With Cooldowns And Damage In ‘Destiny 2’

    onlyplanz_80y6mtBy onlyplanz_80y6mtJuly 22, 2025No Comments5 Mins Read
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    Bungie Reveals What’s Wrong With Cooldowns And Damage In ‘Destiny 2’
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    Future 2Bungie
    Yesterday, in each written and video kind, I talked about numerous points inside Future 2 which are at the moment plaguing the sport that merely make it really feel…worse. It’s a bit laborious to quantify, however every part simply feels off. Injury, cooldowns, and effectively, it turns on the market’s a cause for that. Each are bugged to 1 extent or one other.

    Bungie simply laid out what’s happening in a sequence of tweets yesterday, each what’s being checked out and what particular fixes are coming in some cases. There are numerous bugs, audio bugs on PS5, dash bugs, however the primary two should do with harm and cooldowns.

    We’ll begin with cooldowns, as these have felt the weirdest to me to this point. Because it seems, it’s worthwhile to make investments extra stats in them than beforehand said by Bungie to get them again to pre-Fringe of Destiny ranges. Right here’s Bungie:

    “We had beforehand said that hitting 70 in a capability stat within the Fringe of Destiny was equal to pre-Fringe of Destiny values (for Self-discipline, Energy, every class’s capability regen stat, and Mind), and that going above 70 stat would lead to quicker recharging than earlier than. This is not at the moment true for the 70 stat mark however the 85 stat mark, and we intend to make it true for 70 stat in an upcoming patch.”

    “Our design purpose for the Fringe of Destiny stats is to let gamers be capable to attain increased heights than beforehand doable within the sport by investing heavier into particular stats, but additionally have attention-grabbing tradeoffs when making construct crafting decisions. Making 70 stat one of many huge tradeoff factors is necessary for our design targets and for assembly participant expectations for buildcrafting within the Fringe of Destiny.”
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    Future 2Bungie
    What this implies is that the unique plan was to make hitting 70 stats the equal of the cooldowns you’d have at 100 stats pre-Fringe of Destiny, making going over {that a} bonus as you hit 100 on this period. Nevertheless, the precise stats required is 85, which means you’d want an additional 60 stats throughout tremendous, class capability, grenade and melee to hit this mark.

    The explanation that is being lowered is as a result of now Bungie needs you to speculate factors into going effectively over 100, so getting as much as good-feeling ranges on a few of these cooldowns is more durable than you’d assume, regardless of the drop to 70. One other difficulty that I don’t actually see addressed right here is that if you happen to’re underneath these marks, scaling goes approach down for a few of these. So the purpose is, if issues really feel particularly dangerous, because of this.

    Then, harm. This was an enormous subject in the course of the raid race the place gamers bumped into extraordinarily powerful enemies in contest mode of the raid, particularly the bosses which appeared to have dramatically extra well being than some other model of a race like this, making notorious “loadout swaps” primarily necessary for completion, one thing Bungie beforehand stated they didn’t encourage. The “reply” for what occurred right here is a little more complicated:
    “Energy Deltas for the Contest Raid problem. We’re seeing experiences of enemies being at the next delta than what the exercise advertises – ex: enemies have a cranium icon subsequent to them as an alternative of a sword. We are going to examine.”
    “Every Raid we have shipped has been distinctive, particularly at Contest problem. This may proceed – and for our gamers who need problem, don’t worry. We are going to proceed to supply it. That stated, we are going to use suggestions from this weekend to tell our future as we proceed to develop these experiences.”Future 2Bungie
    This rationalization is bizarre as a result of they’re admitting that enemies have been too excessive at “cranium” problem, apparently by chance. However in addition they appear to counsel that they made bosses this tough on function. But when rank and file enemies are scaled too excessive, why would their accompanying bosses not be by chance scaled too excessive as effectively?
    This additionally doesn’t tackle comparable points happening in raid and dungeon content material moreover Desert Perpetual. Gamers are loading into these outdated actions and discovering bosses they used to 1 or 2 part now taking 4, 5, 6 phases to kill utilizing the very same builds as earlier than. It doesn’t make any sense, can’t be on function, and it isn’t addressed right here by Bungie.
    It’s all tousled. Some fixes are coming quickly, some are coming later, however if you’d like the sport to really feel nearer to the way it used to earlier than this launch, you would possibly need to simply wait a bit till the mud settles. Issues are in an odd place proper now.
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    Decide up my sci-fi novels the Herokiller sequence and The Earthborn Trilogy.

    Bungie Cooldowns damage Destiny reveals Whats Wrong
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