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    Home»Editing Tips»How we made the character designs for Netflix’s Sakamoto Days
    Editing Tips

    How we made the character designs for Netflix’s Sakamoto Days

    onlyplanz_80y6mtBy onlyplanz_80y6mtAugust 20, 2025No Comments8 Mins Read
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    Art from the Netflix anime Sakamoto Days
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    Over his profession, Yo Moriyama has primarily been recognized for producing idea paintings and prop designs for exhibits akin to Bubble and Lupin the Third: Goemon’s Blood Spray, however he has additionally been growing a repute for crafting character designs. That was the ability set he required for the Netflix anime sequence Sakamoto Days.Based mostly on the manga created by Yuto Suzuki, the difference is animated by TMS Leisure and directed by Masaki Watanabe. The story revolves round a infamous murderer who falls in love, swears by no means to kill once more, raises a household, and bodily will get off form. Nevertheless, the one retirement allowed by the organisation he used to work for is demise itself.“Designing the principle character in the best way I did for Sakamoto Days might be my first time doing something like that!” Moriyama inform us. “I’ve achieved extra of the character ideas for tasks exterior of ones I’ve directed myself, however designing characters that truly come to life in an animation like this was a primary time for me.”

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    We caught up with the artist, who was formally credited because the present’s character designer, to study extra. For those who’re beginning out in idea artwork of animation your self, see our guides to one of the best drawing tablets and one of the best animation software program.Examine of the Manga Being a husband and father are crucial roles for the retired murderer, which is mirrored in his look and manner (Picture credit score: Nerflix)Moriyama was initially unfamiliar with the supply materials for the Netlfix anime. “I really hadn’t learn it till I obtained the supply to work on this venture,” he tells us. In consequence, the unique character designs from the manga had been at all times some extent of reference.“After I obtained the supply to work on the venture and began, the manga was nonetheless at round 10 volumes or so and was steadily transitioning from the comical facet to being a little bit extra severe,” Moriyama provides. “I talked with the director in regards to the steadiness between the 2 kinds to match the motion.The characters are one of many features that is most liked about Sakamoto Days, so Moriyama needed to retain their feel and appear within the animation. In the meantime, director Watanabe made few particular requests. “He allowed me the liberty for the designs,” says Moriyama. “For particular person characters, in fact there was some recommendation and we mentioned as we went, and made changes right here and there too.”Each day design information, opinions, how-tos and extra, as picked by the editors.A paper-texture filter was utilized to honour the supply materials. (Picture credit score: Nerflix)Due to Suzuki’s manga, there was no further analysis wanted. “I studied that quite a bit,” says Moriyama. “There’s numerous info within the authentic work past the characters I designed, akin to the best way the traces are drawn or different characters that aren’t as vital. This stuff additionally turned references once I was engaged on the character designs.“I additionally studied the best way the shadows are drawn. Because it’s a manga, the drawings are fairly completely different from when it was first serialised and now. At this level, I really feel that it has extra practical shadow on the characters’ faces, in order that was one thing we integrated. Normally shadows on faces are merely a tone darker, however in Sakamoto Days there are traces within the shadows as properly, which makes it extra practical and stand out. These had been the issues we needed to reference.”Sticking near the manga, the character designs noticed few alterations, as Moriyama explains: “We didn’t usher in too many additional traits that might differentiate the characters from the unique manga, however we completely did retain the options that had been distinctive to the character.”Designing Taro SakamotoTaro Sakamoto is so fast that he can use chopsticks to eat noodles and catch bullets (Picture credit score: Nerflix)The design of household figurehead Taro Sakamoto was fairly completely different from the opposite characters. “We saved in thoughts that his presence itself makes issues entertaining,” says Moriyama. “But when we made his design too easy it might stand out from the remaining, so we tried to steadiness it properly towards the intense facet. The traces of the unique manga have a really nuanced contact to them, so we had been at all times serious about how greatest to transition that throughout to the anime.”The older, fatter Taro has been given a extra muscular search for the animated rendition. “We mentioned carefully with the director about make Taro look fats,” Moriyama provides. “We tried to make him greater, thicker and heavier in comparison with the unique manga. We needed to make his kind look as if a muscular particular person had develop into fats, moderately than him simply being a fats particular person. For the chubbiness of his face, that was made doable by way of animation and making it humorous because it strikes.”When Taro overexerts himself, he goes again to his lean athletic physique (Picture credit score: Nerflix)A intelligent artistic determination by Yuto Suzuki was to have the slim type of Taro not solely seem in flashbacks, however to make use of the load loss as a method to stress how a lot effort and vitality he places into preventing, very similar to his cinematic inspirations John Wick and Robert McCall of The Equalizer.One may argue the slimmer Taro Sakamoto is the character’s true kind, which has been overtaken by his want to lift a household. This explains why an exaggerated, cartoony teddy bear aesthetic was adopted for the patriarch’s fats persona and a extra practical stylisation for the slimmed-down model of Taro.The hair and glasses are signature traits for the slim and fats variations of Taro (Picture credit score: Nerflix)A signature accent for Taro, for instance, is his glasses. “We tried to make his kind practical, however making his glasses tremendous easy or his moustache comic-like, the intentional inconsistency is one among his options that we saved in thoughts. That’s a really catchy facet of Taro’s look.”Taro’s jowls present loads of comedic and expressive moments (Picture credit score: Nerflix)Conceptualising a prop isn’t considerably completely different from designing a personality. “It is determined by whether or not what I’m designing already exists or doesn’t exist, whether or not it could be characters or props,” Moriyama observes. “I’ve beforehand labored on character design, however most of it might be authentic work the place I’d design the character from scratch.“Engaged on a venture that’s primarily based on an authentic manga was a comparatively new expertise for me; the method is completely completely different. After I work on an authentic venture, I don’t assume an excessive amount of about it and begin drawing, then I’ll prepare it from there. However for Sakamoto Days, the characters already existed, so I needed to organise their traits in my head earlier than I started the drawing course of.”(Picture credit score: Nerflix)A significant supporting solid member went by way of essentially the most iterations. “In comparison with the opposite characters, Nagumo was a tougher character to seize the traits of,” Moriyama displays. “I might draw tough drafts of the characters and have Suzuki-sensei evaluate it. For Nagumo, we had a few back-and-forth suggestions classes earlier than finalising. Then again, Shin and the fats Taro each went easily.”As for his private favorite character, Moriyama says: “It’s onerous for me to decide on only one, however Gaku was a enjoyable character to design,” he smiles. “The designs and the ultimate characters which can be really animated are the identical, but they’re additionally completely completely different on the identical time. “Whereas I did the character design for the sequence, that design isn’t the ultimate stage.”From there, we add motion and colors, and it turns into the ultimate product. In that sense, I stay up for individuals seeing Takamura; he’s a quieter character, and within the manga you don’t really see his motion sequences an excessive amount of – it’s too fast. I feel his motion sequences needs to be interesting within the anime so I stay up for individuals seeing him.”Moriyama felt it was an attention-grabbing expertise having to cope with the established expectations that include engaged on an current IP for the primary time. “That was difficult for me,” he says. “When the characters exist already they’ll have their followers, and we have to translate them throughout to the anime properly. As a lot because it’s difficult, that’s additionally the artistic and enjoyable a part of it.”For extra inspiration, see our character design suggestions and Disney’s 12 ideas of animation. We even have a decide of one of the best anime.

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