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    Home»Editing Tips»How to make video game concept art using Blender
    Editing Tips

    How to make video game concept art using Blender

    onlyplanz_80y6mtBy onlyplanz_80y6mtOctober 14, 2025No Comments9 Mins Read
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    How to make video game concept art using Blender
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    There are numerous approaches an artist can take when portray idea artwork for the online game trade, however as a result of it’s paintings that will likely be used to create a business product there are particular features that must be borne in thoughts. On this workshop, I’m going to point out you my course of step-by-step as I create an atmosphere idea and break down my method from an idea designer’s perspective.This idea artwork tutorial will likely be of curiosity particularly for artists who aspire to make online game idea artwork. The intention is to present you an perception into my pondering and strategies as an idea artist and discover my workflow for online game assignments. You’ll see some steps that contain the free, open-source 3D software Blender, which is extensively used to create visuals within the trade (see our information to the most effective 3D modelling software program).Will probably be useful to have some fundamental data of Blender since you’ll perceive extra of my course of. Nonetheless, don’t fear should you’re new to it as a result of this text goes to point out you my workflow quite than educate you how one can use software program. And should you’re eager to be taught, you’ll find loads of Blender tutorials on the location.

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    It’s no drawback should you’re unfamiliar with or not eager on the sci-fi theme, as a result of I exploit many of the processes talked about on this article to sort out different topics, too. For extra inspiration see our options on what’s idea artwork and how one can develop into an idea artist for films.Easy methods to make idea artwork for video video games
    01. Set a design goal

    (Picture: © ZiYuan Wang)
    For this workshop I wish to depict a market in a post-apocalyptic sci-fi setting. It must have a full of life ambiance and a little bit little bit of chaos and hazard, too. I’ll all the time give myself a listing of prompts earlier than I begin a portray. I imagine it’s very helpful – particularly should you’re self-teaching – as a result of it gives an entry level and you’ll refer again to the listing should you’re not sure the place subsequent to take your paintings.

    02. Conduct analysis with goal
    This key step will assist you to generate a free picture in your head and set the tone of the idea. You’ll discover loads of inspiration utilizing Google Photos, Pinterest, YouTube and extra, however keep targeted and do your analysis with goal – in any other case you could get misplaced in it!

    03. Make a reference board
    Collect your photographs to create a reference board, which will likely be simple to verify as your paintings progresses. If you happen to’re going to create a atmosphere idea, the board ought to embrace info corresponding to ambiance, structure, pure atmosphere and cultural parts. You don’t want to trace down each reference directly. As a substitute, simply begin sketching when you’ve some obscure concepts, and add to your reference board alongside the way in which. I exploit PureRef to create my reference board.

    04. Strive completely different options

    (Picture: © ZiYuan Wang)
    I like to recommend visualising as lots of your concepts as potential within the type of sketches, earlier than deciding on a composition. It’s good design apply and you’ll determine what you wish to depict throughout the course of, particularly should you’re simply beginning to be taught idea artwork. Taking this method will provide you with the area to refine your design and might even result in new concepts.

    05. Let the design communicate to its viewers

    (Picture: © ZiYuan Wang)
    I convey numerous visible info by designing small parts in my composition. When creating atmosphere idea artwork, you’ll discover that you just want many such parts. They could embrace props, characters, structure particulars and so forth. If you happen to convey the correct quantity of genuine visible info by your design then your paintings will reach participating its viewers.

    06. Examine your progress

    (Picture: © ZiYuan Wang)
    I now have the composition and sketch in place. Earlier than I bounce to the following step, I’ll take a couple of minutes to verify my work with a important eye. Is the ambiance proper? Is that this the most effective digicam angle? Does it look nearly as good as different artworks with related themes? If it doesn’t, why not? If you happen to discover one thing’s not working, you’ll be able to repair it earlier than you go too far within the improper path.

    07. Confirm the structure with fundamental shapes

    (Picture: © ZiYuan Wang)
    I exploit simplified shapes to visualise the structure in Blender. It’s a method utilized by many online game designers who work on atmosphere layouts and is an environment friendly solution to verify for flaws within the scene. It additionally allows you to assess the atmosphere from the participant’s perspective and helps colleagues from completely different departments to grasp your design should you’re working in a online game firm

    08. Plan your 3D belongings

    (Picture: © ZiYuan Wang)
    I create 3D belongings based mostly on what I’ve designed to this point. Observe that I wouldn’t recreate all the things in my composition as 3D fashions as a result of that will take an excessive amount of time – it’s simply idea artwork, in any case. Specializing in the principle objects of your idea might be the most effective method.I take these belongings to a degree of end based mostly on my expertise and necessities; such belongings can present a transparent silhouette and fundamental structural info. If you happen to’re effectively versed in 3D software program and never constrained by time then be at liberty to make the belongings extra elaborate

    09. Place the belongings and lightweight

    (Picture: © ZiYuan Wang)
    I substitute the simplified shapes from step 7 with the belongings I created within the earlier step, and use Blender’s default gentle to light up the scene. You might discover that the free composition sketch differs barely from this tighter, 3D model, however that is acceptable and there could also be a bonus in finding out each variations for additional concepts and potential areas of refinement. Since that is idea artwork, the purpose right here is just not complete accuracy, however quite an inspiring visible. Now can also be a very good alternative to discover completely different digicam angles and lighting schemes, since they’re simple to regulate in 3D software program.

    10. Render out the scene
    Under you’ll be able to see my fundamental rendering settings in Blender. Amongst them, Z path is a helpful layer you could get by masking a simplified form within the scene with a selected shader. It may add atmospheric perspective to create depth, and you’ll change the power of it – even in Photoshop. One other software I like to recommend is ID path. It differentiates areas by colors so you’ll be able to simply isolate them with Photoshop’s Choice software.
    Picture 1 of three(Picture credit score: ZiYuan Wang)(Picture credit score: ZiYuan Wang)(Picture credit score: ZiYuan Wang)
    11. Construct up a wealthy atmosphere

    (Picture: © ZiYuan Wang)
    I now have a tough rendering from Blender. It has some fundamental constructions, however not sufficient. A 3D-rendered composition may omit numerous element and visible info, decreasing its usefulness as idea artwork. I repair this by photobashing. This will rapidly present numerous info (examine the earlier than picture above and the after picture under), nevertheless it’s tremendous if you wish to use different strategies so long as you obtain the purpose of the idea.

    (Picture credit score: ZiYuan Wang)
    12. Modify the worth of layers

    (Picture: © ZiYuan Wang)
    I divide the picture into completely different layers based mostly on its fore-, mid- and background views, and refine the values of them to make them look extra pure and readable. I wish to keep away from some layers visually mixing in order that the viewer can’t instantly differentiate between them. I exploit Z path because the shade layer for a layer with pure color (just like the tone of the idea), put it on the highest of all the opposite layers after which alter atmospheric perspective by altering the curve of the Z path’s shade layer. Once more, it’s not a vital step, however it will possibly save time.

    13. Elevate the scene to AAA degree

    (Picture: © ZiYuan Wang)
    In spite of everything these steps, I’ve a cool-looking paintings that conveys the ambiance and an enormous quantity of data. But when I wish to push it to the next degree – just like a picture from a AAA online game – there are nonetheless some factor I can do. For instance, I add some texture to recommend there’s a fancy mechanical construction on the ceiling of the market. I alter the place of some characters to make the visible rhythm extra fluent. I additionally improve the reflections within the puddles to make them look extra reasonable, and add items of rubbish and rising steam to make the market scene really feel extra genuine.

    14. Presenting the idea

    (Picture: © ZiYuan Wang)
    Lastly, I’ll current my work to an viewers. I choose to maintain the composition clear and tight, to keep away from distracting from an important factor: the idea itself. I put collectively a design breakdown to point out my artistic course of, which is an effective solution to evaluation the work to see if something might be improved. I additionally draw some line artwork to point out extra particulars of my design – it’s an effective way to elucidate your work.
    For extra inspiration, see our different options and tutorials on idea artwork. For software program choices, see our guides to the most effective digital artwork software program and the most effective 3D modelling software program.This text initially appeared in ImagineFX. Subscribe to ImagineFX to by no means miss a problem. Print and digital subscriptions accessible.Every day design information, opinions, how-tos and extra, as picked by the editors.

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