In July, Roblox beta-launched a licensing initiative that offers the hundreds of builders on its platform permission to make video games based mostly on prime IPs like Squid Recreation, Stranger Issues, Twilight, and Noticed. Since that launch, creators have remodeled 1,500 video games based mostly on licensed IPs–a few of which have been performed billions of instances.
With that response, Roblox is taking the initiative from beta to full public launch, giving all IP homeowners the selection to permit builders to make video games based mostly on their properties.
“We needed to unlock IP licensing at scale between Roblox creators and IP holders in a method that’s easy, streamlined and customizable,” Greg Hartrell, Roblox’s Senior Product Director for the creator/content material ecosystem, informed TheWrap. “You simply want one superfan creator who could make one thing their very own and can deliver their ardour and private expertise into their creation, powered by branded IP.”Subscribe for day by day Tubefilter High StoriesSubscribe
“For these creators, we search to allow creation of something, wherever, by anybody,” he added. “A essential ingredient is making content material based mostly on mental property.”
In the course of the initiative’s beta, IP companions included Lionsgate, Netflix, Sega, and Kodansha. Lionsgate, which owns Twilight, added extra properties round Halloween, together with Blair Witch, The Strangers, and Fall. Roblox expanded this system barely in October to incorporate Mattel, which licensed its traditional IPs Monster Excessive, Polly Pocket, and Avenue Sharks.
Roblox tells us that thus far, standout video games from the packages embrace Blue Lock: Rivals (based mostly on the anime of the identical title; it launched earlier than the initiative’s official begin however was wrapped in early) with 4 billion visits; Squid Recreation-based Ink Recreation, with 2.6 billion visits; and The Squid Recreation, with 1.6 million favorites.
Whereas not all video games will see that type of site visitors, the plain upside for sport devs right here is that they will make a title tied to established IP–and that tie will seemingly get them extra views/performs based mostly on title recognition alone. As for IP homeowners, they get user-generated content material tailored for his or her properties with none oversight or involvement, and get a share of the income video games generate. (Per TheWrap, that share is usually between 10% and 25%.)
Roblox says with this growth, it’s now accepting all kinds and sizes of IP homeowners, “from main studios to manufacturers with registered IP.” It does specify that homeowners have to be “eligible,” however the one publicly out there eligibility necessities are that IP homeowners should really personal the IP they’re claiming, and should present “the mandatory proof of possession, and a letter of authorization to supply licensed use of your IP.”
As we wrote when the initiative launched, this program is a layer of safety for transformative works on Roblox, and has extra favorable income break up phrases than, for instance, YouTube’s Content material ID program, which takes all income from a video and deposits it within the IP proprietor’s fingers, discouraging followers from making content material about properties they love.
By financially incentivizing sport devs to create content material round licensed IPs and giving them authorized safety to take action, Roblox is making itself an interesting vacation spot for fan creators. And if there’s one factor our $250 billion business runs on, it’s fan ardour.

